Wednesday, February 25, 2015

#2 Exterior Designing, Misty Morning

Here's my latest project "Misty Morning" of my weekly Interior & Exterior projects. There is certain lack of elements in the scene mostly because I was experimenting volumetric rendering in blender which forced me to reduce the models so that my PC doesn't freeze.

Tools used: Blender (Cycles) 2.73, Photoshop CS6

Friday, February 20, 2015

Interior Render #2 Living Room

An interior render which I've been working on for the last couple of days. Planning on doing one interior render every week starting today.

Final Image


Scene setup


Tools used: Blender 2.73, Photoshop CS6

Wednesday, February 18, 2015

Maiev Shadowsong

After two weeks of modeling texturing and getting mats right, finally I've finished the model!

Final Image


I've followed the model which is present in the WoW game. Below are test renders I did when I first started on the mats.

Tools used: Blender (Cycles) 2.73, MakeHuman 1.0.2, Photoshop CS6


Thursday, February 12, 2015

WORK IN PROGRESS

Posting in here after roughly a couple of months. I was supposed to work on my first big movie but unfortunately due to hardware requirements not up to level, I had to stop it for the moment. However it lead to whole new projects that I had in mind that I could work on to fill in my portfolio and thus I began to start 2015 working on them. In explanation for my absence I have lots of work that has been going on over the last months that I'll post below.

Project Blizzard. 

I named this project as 'Project Blizzard' is because I'll be attempting to create models that are present in their games mostly Warcraft/WoW which includes characters, weapons, armor and specific locations. As of right now I'm working on two sub projects which are,



Maiev Shadowsong




Maiev Shadowsong a character from the Warcraft series which hasnt yet to be introduced into the cinamatics of Warcraft/WoW until today which was the reason behind me trying to recreate her in blender. And so far after a week of work this is where I stand.

Currently working on getting the mats right and some modeling on the armor and the hair (Yes I know she has armor on her head but I decided not to model it right now). Also haven't started on her weapon. 

















Doomhammer


This is still very early in the making and currently laying out some textures and started sculpting. Inspired by the Warcraft movie poster released on last years Blizzcon. So I decided to try out making it on my own. :D



LIMITS (Short Movie)

As I've mentioned above that my original idea for a movie is at a halt right now, I still had to come up with some movie to complete my HND project. That's when I got this idea of a very short movie with a simple message behind it. Inspired by the first short which was created by Pixar, I present Limits


Modeling, texturing, rigging and almost 80% of the animation is done at the moment. A proper render with mats done will be uploaded within the next few days when I reach the rendering phase. I do have some quick noisy renders which I don't want to share.

Saturday, November 15, 2014

Warcraft Movie logo

Haven't been posting for a some time but here's something I've wanted to do for a while, the Warcraft movie logo! Fonts didn't work quite well in this case so I had to model each of the letters and its still not complete, no composition and more lighting to be done but I've decided to stop cause I'm pleased with this result for now. Might get back to this later if I've got time. On a another note I'm so damn excited for the movie!! Also work from my movie is coming up soon and of course the Hammer. :D

Warcraft will be hitting theaters on March 2016!

Final Image


Official Logo & My attempt



Scene setup

Wednesday, November 5, 2014

Captain Americas Shield

Here's another Marvel model! A battle-worn Shield of Cap. And this will be last of the Marvel models for a while as I begin to start working on my movie again, as for whats the next model I'll be making its Thors mighty hammer Mjölnir!





Final render

Model Render

Tuesday, November 4, 2014

Final Composition of the Ironman head model

Went a step further and added some detail to the head and came up with a worn out head after battle. 4k Images will be uploaded within a couple of days, for now have this! Final image plus the Open GL renders below.



Final Render



Model Render

Materials render