Thursday, February 12, 2015

WORK IN PROGRESS

Posting in here after roughly a couple of months. I was supposed to work on my first big movie but unfortunately due to hardware requirements not up to level, I had to stop it for the moment. However it lead to whole new projects that I had in mind that I could work on to fill in my portfolio and thus I began to start 2015 working on them. In explanation for my absence I have lots of work that has been going on over the last months that I'll post below.

Project Blizzard. 

I named this project as 'Project Blizzard' is because I'll be attempting to create models that are present in their games mostly Warcraft/WoW which includes characters, weapons, armor and specific locations. As of right now I'm working on two sub projects which are,



Maiev Shadowsong




Maiev Shadowsong a character from the Warcraft series which hasnt yet to be introduced into the cinamatics of Warcraft/WoW until today which was the reason behind me trying to recreate her in blender. And so far after a week of work this is where I stand.

Currently working on getting the mats right and some modeling on the armor and the hair (Yes I know she has armor on her head but I decided not to model it right now). Also haven't started on her weapon. 

















Doomhammer


This is still very early in the making and currently laying out some textures and started sculpting. Inspired by the Warcraft movie poster released on last years Blizzcon. So I decided to try out making it on my own. :D



LIMITS (Short Movie)

As I've mentioned above that my original idea for a movie is at a halt right now, I still had to come up with some movie to complete my HND project. That's when I got this idea of a very short movie with a simple message behind it. Inspired by the first short which was created by Pixar, I present Limits


Modeling, texturing, rigging and almost 80% of the animation is done at the moment. A proper render with mats done will be uploaded within the next few days when I reach the rendering phase. I do have some quick noisy renders which I don't want to share.

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